Hey everyone! We're back with the third weekly dev blog!
We've seen a huge rise in people interested in Farm-Folks over the past week! We are very close to releasing Alpha 1, it should be less than a week!
We've been working on polishing the game and getting it to look pretty over the past 7 days, we're almost ready for alpha! We just have a few more models to create and implement into the game, we can then begin to build a small world for you alpha players!
This weeks updates are as follows:
- Added smarter cow AI
- Added settings UI
- Added crafting UI
- Added crafting and recipe system
- Updated an issue with the lighting
- Added sleep transitions
- Created farm debris spawning and collection system
- Revamped collision system
- Updated sprout and seed stages for plants
- Added random rotation for crops
- Added pine trees
- Resolved issues with the character and camera controls (jerkiness/collisions)
- Tons of minor bug fixes and changes
So many of you are excited about the first alpha release, which makes us excited! We are hoping to have alpha up and ready to go within the next few days. It will be available at farmfolks.net/play. We are still working on pricing, as the first alpha release will not be smashed full of features just yet. However, alpha will of course be available at a heavily discounted price, you will also receive every update for game all the way to the final release, along with a steam code when we get greenlit!
Congratulations to Nick Smith, the winner of our second weekly giveaway!
If you follow us on Twitter, you might know that we have started a weekly giveaway for our lucky newsletter subscribers. Every week, we are giving away a free copy of Farm-Folks! If you missed the cheeky pop-up on our website, you can still join the newsletter here:
Newsletter subscribers also get all major news first, they will also be the first to know when alpha is ready!